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  #1  
Old 30th October 2006, 01:03 AM
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Default ExVis visualizer released

Not really VJ tool but reactive sound visualization software. In case you got videocard like nVidia 7800GT and higher or ATI 1800 and higher along with DirectX 9.0c check it out at http://www.exsotron.com/
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  #2  
Old 30th October 2006, 11:16 AM
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Interesting visualiser.
It runs fine on 2x Radeon X1600XT's in Crossfire mode.
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  #3  
Old 30th October 2006, 12:27 PM
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Quote:
Originally Posted by VGA
Interesting visualiser.
It runs fine on 2x Radeon X1600XT's in Crossfire mode.
ATI Just released X1650XT for $149. That thing has 24 Pixel Shaders and should run this vis just fine singlehandedly. Good cards are getting cheaper
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  #4  
Old 30th October 2006, 12:48 PM
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2 old cards running in crossfire = 24 pixel shaders = does the job = don't waste money upgrading when what you have does just fine = larger user base = why am I bothering.
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  #5  
Old 30th October 2006, 04:23 PM
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Quote:
Originally Posted by VGA
2 old cards running in crossfire = 24 pixel shaders = does the job = don't waste money upgrading when what you have does just fine = larger user base = why am I bothering.
I did not mean for you to upgrade. Just discovered that card and decided to mention it in case someone else is interested
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  #6  
Old 5th December 2006, 04:19 PM
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interresting but runs too slow on my 7800 GTX..
so: not feasible for a music visual.
26fps is so 90's...
optimize your code...!
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  #7  
Old 5th December 2006, 06:25 PM
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Quote:
Originally Posted by jaw
interresting but runs too slow on my 7800 GTX..
so: not feasible for a music visual.
26fps is so 90's...
optimize your code...!
Well aren't you a little ray of sunshine? I think there's a little more going on under the hood of ExVis than you're aware of.
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  #8  
Old 5th December 2006, 07:50 PM
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well, as a texgen i'd love it!
but for a music vis it should have higher framerate..

also for the fact that it looks like a standard-issue geiss/smear/whatever-the-name-of-the-identical-effect-being-reimplemented-100-times pixel feedback distortion effect but with dynamic texcoords and with some lighting. (2 layers of these as well with alpha-blending and a background)

strange thing is when you turn off lighting and foreground it still runs at 19-26fps. it really shouldn't when it's just rendering a texture..
so it could be improved somewhat
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  #9  
Old 5th December 2006, 10:17 PM
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Quote:
Originally Posted by jaw
interresting but runs too slow on my 7800 GTX..
so: not feasible for a music visual.
26fps is so 90's...
optimize your code...!
it does 30 on my 7800GT/ the speed is limited artificially. all code is executed on GPU and there is nothing to optimize
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  #10  
Old 5th December 2006, 10:24 PM
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Quote:
Originally Posted by jaw
also for the fact that it looks like a standard-issue geiss ...
it has one Geiss layer. The other 3 are GPU based texture generators. If you did not notice it then you probably took few seconds look at it and then threw it away

Quote:
Originally Posted by jaw
strange thing is when you turn off lighting and foreground it still runs at 19-26fps. it really shouldn't when it's just rendering a texture..
so it could be improved somewhat
It not just rendering to texture there are 3 layers that generate textures and are heavy. FPS is artificially limited to 30. Anyways when FPS is unlimited and lighting is off it does 80FPS on 3 layers and about 120-150FPS 2 layers on my 7800GT
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