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  #1  
Old 27th October 2012, 04:36 AM
The Swa The Swa is offline
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Location: Los Angeles
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Default Getting started with FFGL on OSX

Does anybody have a good "getting started guide" for creating FFGL plugins on OSX? Everything I've come across is out-of-date and doesn't work in my current environment:
  • OSX (10.6)
  • xCode 4
  • openFrameworks 007x

I've gotten http://code.google.com/p/vvffgl/ to build, but it looks like that's just for cocoa apps... None of the other ofx projects I've found will build with the latest version of xCode & openframeworks.

I basically want to create my own effects in resolume avenue 4... Is FreeFrame the way to go? Or are there other ways to get GLSL into resolume? If there's an alternative to FreeFrame that may work, I'd love to know. Thanks!
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  #2  
Old 29th October 2012, 02:29 PM
goto10 goto10 is offline
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Have you tried Dani's ofxFFGL plugin? http://code.google.com/p/ofxffglplugin/

It's written by one of the Resolume devs, so it should be more fitting for your needs. Once you get it up and running, you can use it for GLSL shaders as well.

If you can't get it to work, start a thread on Resolume's Developers, Developers, Developers board, that will 'force' us to make some resources available to get people started with FFGL
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  #3  
Old 29th October 2012, 02:41 PM
goto10 goto10 is offline
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BTW, the plugins included in the FFGLSDK compile fine on 10.6 if you set the base SDK correctly: http://sourceforge.net/projects/freeframe/files/
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  #4  
Old 30th October 2012, 06:55 AM
The Swa The Swa is offline
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I haven't been able to get the ofxFFGL plugin to compile... I think a lot of the the pre-v070 of openframeworks projects don't work with the latest.

I did get the FFGL SDK plugins to compile though. I tried really quickly last night and didn't realize I had to change the architecture for each individual target and not just the project. I'll see how that goes for the next few days

Thanks!
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  #5  
Old 30th October 2012, 10:39 AM
bangnoise bangnoise is offline
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There's also source for a load of FFGL plugins, including some which ship with Resolume, at https://www.assembla.com/code/ffgl/subversion/nodes

It takes some rejigging to get the projects to compile under modern Xcode, but it is doable - I remember updating the SDK and changing some instances of
Code:
#include <Carbon.h>
to
Code:
#include <Carbon/Carbon.h>
- plus potentially more...
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  #6  
Old 2nd November 2012, 03:19 AM
The Swa The Swa is offline
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Sweet, thanks for the heads-up. Not sure when you last checked out from that repository, but it worked for me without any modifications.
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effects, ffgl, glsl, opengl, resolume

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