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#11
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yeah i saw they used a 3d app to build their stage geo first so that kind of set the basis of me building the two stages in maya first as a kind of foundation, then i began looking into quartz as its node based and being a comper i found it quite interesting as nuke /shake etc are all similarly node based apps. i just never had the time to learn quartz though which is why i went with resolume in the end. im more of a creative than a programmer anyway its not really my background but id like to try and develop some software down the line at some point.
heres a couple more screen grabs from my raw content. - graffiti panels, aircraft panels and coral still cant find any photos or video of my stuff but heres a video my mate did of his C4d stuff on friday night before i arrived, he used madmapper and my maya geo /render camera settings. Last edited by jamesamcpherson; 20th June 2012 at 07:02 PM. |
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#12
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You have some interesting looking content there - however i doubt people could really see it on a 7000 lumen XGA projector with a load of smoke.
Seriously I think the biggest mistake you made was not understanding the hardware side of the job at all. Unless your able to know the specs not only of the object to be mapped but also of the projectors you'll use. Mapping is expensive - for a festival stage of the size of the Meteor I would expect to spend £3000+ renting projectors (and I get extremely good prices on kit) The production budget should dwarf the hardware rental costs - to do things properly we are talking £20,000+ total budgets. You were very generous to donate your time to creating all this content for nothing, however doing this is utterly pointless if the projection side is insufficient to enable people to see what you have made. There are a lot of people offering "video mapping" at the moment, and very few of them have the capabilities to pull it off. You can clearly make good content, so your ahead of the game in that respect, but that is only 50% of the task, and you seem to have none of the prerequisite skills for the other 50% which is about projection experience, project management and simply knowing how to deal with festivals where things will always change.
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#13
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I think you did a good job for having 0 experience in vjing. Now you can start looking for paid jobs and get more experience and learn from the things that went wrong this time
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#14
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I disagree..
The 50% of the skills which he lacks he has not made much progress on at all. If he wants to do mapping projects in the future then it would be better to find others who have these skills that he could work with. None of the big mapping projects which I have done have been done by a single person. The skill set required to pull of a big job successfully are too wide ranging to have any hope of doing alone. I'm not discouraging him from working on mapping projects in the future, i'm informing him that by working with others who have complementary skillsets he will be able to actually pull something off at a successful level where people come away from the event excited about what he has done.
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#15
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Yes, Tom sais it very direct, but it is all true. We have not done any ”big” productions but hire pro's to do hardware part regardless.
But I think festivals are good places for experimenting and learning. Mistakes and glitches are politely accepted there. |
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#16
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pricing mapping is hard.
I've had people expect it for less than £2k and had jobs go to people like seeper for £150k+ because we came in too low at £90k |
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#17
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fair comments everybody but your all critiquing my set and none of you have seen any of it yet. that video i posted above is of a guy who made all his stuff in black and white , and didnt make any exposure boosts. my stuff looked quite vibrant and nice when they werent shining lights all over it.
as far as hardware goes, we did everything on a budget so we didnt have a choice to go out and hire a nice big barco or christie, it was just do the best with what we had . with my exposure turned up and no light pollution all my stuff looked pretty awesome, my only real gripe was that the thing had holes cut out in it which ruined the illusion it was rotating , moving about etc , and that they had made the dome a completley different size to the measurements i was given originally so my satellite dish got stretched into looking like a cartoon dish =/ im still looking for vids and images of my stuff. i was told it was going to feature in mixmag but ill have to wait and see for now. just please dont confuse my stuff with that other guys because mine was a bit nicer! and as far as the comments about hardware/projectors go - we had our own dedicated A/V company who set up the projectors and provided all that side of it, i was dependent on them and they were just doing the best they could. originally we wanted two 8k about 10m off to each side, but we ended up with 1 5k about 15m back because we didnt have enough render time to make two sets of content and also the 8k one we had specced got rained on / ruined on friday before i arrived the only bad thing for me about the projectors is the xga res softness/lack of resolution. i made a lot of my stuff at 2k to combat/downrez the 1k output,which looked twice as crisp but as time drew on i began having to render stuff out at base res which lost most of the detail because i ran out of time and was doing too much for one person. so that lack of resolution coupled with the fact the focus was a bit soft, meant a lot of the detail was lost, but it stilll looked fucking awesome. they also ran out of smoke on saturday so i didnt have any of that shit interfering with my set if we had the budget you guys are speaking about im sure we couldve made it all look truely photorealistic and pin sharp and correctly exposed. a big part of VFX is being an image tecnhician and creating ultra sharp correctly exposed / graded images to play on screens like the IMAX so i understand how to do all that, and the a/v team we worked with were pretty good too and get regular work. Last edited by jamesamcpherson; 21st June 2012 at 09:55 AM. |
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#18
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first couple of videos are starting to emerge from my saturday night set, theres an offical one being edited/made so ill post that when its done
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#19
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Sorry for digging up a two week old post, but there's just so many things wrong here, I just can't let it go.
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So in the end, there was another show with mediocre visuals and a promotor who got them for free. Big whoop. You ruined our chances to get paid to do it properly. You ruined the willingness from promotors to put it up in the first place, because all they see is mediocrity. Which is exactly what we were afraid of in the first place. James, I think behind all this you're not actually a bad person, but you got played like a chump. Do us all a favor, and think before you jump next time. Last edited by thatangrykid; 6th July 2012 at 05:15 PM. |
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#20
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you do seem a bit angry dude, especially for a first post...
i thought the meteor looked great, great concept for a stage, content was nice, but to be honest i think you were let down by the projection... that projector would have been 5k when it was new, and are you sure they hadn't stuck a scan converter inline somewhere? i did see your content and it looked great but was as soft as a soft thing, before i saw this thread i thought it was a (very) custom DVD on a loop. technicals and music policy apart, Meteor was the best stage there... ![]()
Last edited by Pesh; 7th July 2012 at 03:11 AM. |
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