Exavior
16th March 2004, 11:15 PM
I?ve been working on a couple audio reactive flash visuals, and would like to get some input from anyone who cares to share their opinion.
To get them to work at your end, you?ll need to do a few things:
1: Grant flash access to your webcam/microphone. It?ll only use the mic.
2: Set the recording method on your sound card to what ever audio source you have playing. So if you have a track in Winamp playing, you?ll need to set it to ?stereo mix? or what ever the equivalent is on your soundcard. To change the settings in windows, double click the speaker icon in your task bar, go to options, properties, recording, and check the applicable sound source. (you may also have to adjust the sound level here)
Now in flash (while at a webpage displaying embedded flash) right click and go to the settings tab for the microphone. Make sure the right sound source is selected (if you have multiple) and check the ?reduce echo? box if needed. Now you can adjust the levels to get the best results from the flash player.
Now that that is done, you can preview the visuals.
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First one is a 3D particle cluster engine:
http://www.exavior.com/vj/particles.swf
The engine will randomly fade between various randomly generated particle clusters. The rotation, scale, color, movement, speed, particle type, and relational properties of all particles are randomly generated every time, so you can end up with some pretty interesting results.
Depending on the reaction modes selected, the particles will adjust their scale in relation to the volume of the audio, and when obvious beats are detected the some particles will shift their color and become much larger for a fraction of a second.
The particles can also adjust their movement speed to relate to the volume of the audio. The particle cluster can also do the same for its rotational speed properties.
(To regenerate the cluster at any time, you can hit the spacebar)
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The second visual is an Organic engine:
http://www.exavior.com/vj/organic.swf
If your audio is not properly setup and tuned, this one will not work very well at all. When an obvious beat is detected a new organic element will be created. Much like the previous visual, many random properties change from element to element. The organic elements will bend and sway with the beat of the music. The more intense the volume, the more they will bend.
(At any time you can generate a new element with the spacebar)
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That is a basic description of the main two visuals I?ve been working on.
Any suggestions would be greatly appreciated.
On a side note, I?ve not included any kind of watermark in these, so I understand it is possible for you to save them locally and use yourself. If you choose to, please give me credit when possible. I have no problem with sharing my work, just as long as it?s done with respect. And if you want to use them, you may want to wait until I get some criticism on them first, I might have a few things I need to fix first. ;)
To get them to work at your end, you?ll need to do a few things:
1: Grant flash access to your webcam/microphone. It?ll only use the mic.
2: Set the recording method on your sound card to what ever audio source you have playing. So if you have a track in Winamp playing, you?ll need to set it to ?stereo mix? or what ever the equivalent is on your soundcard. To change the settings in windows, double click the speaker icon in your task bar, go to options, properties, recording, and check the applicable sound source. (you may also have to adjust the sound level here)
Now in flash (while at a webpage displaying embedded flash) right click and go to the settings tab for the microphone. Make sure the right sound source is selected (if you have multiple) and check the ?reduce echo? box if needed. Now you can adjust the levels to get the best results from the flash player.
Now that that is done, you can preview the visuals.
------------------------------------------------------------
First one is a 3D particle cluster engine:
http://www.exavior.com/vj/particles.swf
The engine will randomly fade between various randomly generated particle clusters. The rotation, scale, color, movement, speed, particle type, and relational properties of all particles are randomly generated every time, so you can end up with some pretty interesting results.
Depending on the reaction modes selected, the particles will adjust their scale in relation to the volume of the audio, and when obvious beats are detected the some particles will shift their color and become much larger for a fraction of a second.
The particles can also adjust their movement speed to relate to the volume of the audio. The particle cluster can also do the same for its rotational speed properties.
(To regenerate the cluster at any time, you can hit the spacebar)
------------------------------------------------------------
The second visual is an Organic engine:
http://www.exavior.com/vj/organic.swf
If your audio is not properly setup and tuned, this one will not work very well at all. When an obvious beat is detected a new organic element will be created. Much like the previous visual, many random properties change from element to element. The organic elements will bend and sway with the beat of the music. The more intense the volume, the more they will bend.
(At any time you can generate a new element with the spacebar)
------------------------------------------------------------
That is a basic description of the main two visuals I?ve been working on.
Any suggestions would be greatly appreciated.
On a side note, I?ve not included any kind of watermark in these, so I understand it is possible for you to save them locally and use yourself. If you choose to, please give me credit when possible. I have no problem with sharing my work, just as long as it?s done with respect. And if you want to use them, you may want to wait until I get some criticism on them first, I might have a few things I need to fix first. ;)