View Full Version : glitch Art!
13th February 2004, 11:02 AM
13th February 2004, 11:17 AM
13th February 2004, 11:49 AM
13th February 2004, 11:28 PM
TX for link
14th February 2004, 02:41 AM
Nice link indeed, interesting work.
14th February 2004, 08:58 AM
But is it work? Interesting imagery (well, some of it anyway) but whose work is it? I really can't make up my mind on this one - whether or not it is an issue that nobody did this work, the only thing I can come up with is to praise the person who sees the good stuff and posts it on a site, more of a curator than artist? Sorry - lots of questions I know!! Fascinated to hear other's views on this one.
14th February 2004, 09:38 AM
What I'm trying to put over here is the issue of "intent" - this is important, IMHO, in creativity, but this kind of work sits in the grey area of the fringes of this thory! I'm reminded of Brian Eno's experiments with "Koan" the software that made music "randomly" (wrong word really, but....) from simple building blocks that the user would input. The initial results of this work were fascinating, but short lived, Brian himself became disillusioned with it and soon dropped it.
I've not had time to delve too deeply into this site, but I can see the sense in someone setting up scenarios of conflict within these machines in order to see what the outcome is, this would be natural curiosity. I also concede that wonderful composition can occur naturally or at random, but as a system of producing a body of work, it is, in my opinion, flawed, or at best, short lived. Having said this, it could apply to many ways of working ;-)
I suppose I'm offering an alternative viewpoint to the "wow man, that's amazing" school of thought. Why? Because if VJing (and all its subsidiary disciplines) is to move forward and upwards, we need to maintain a state of critical awareness and one of our main goals to be the pursuit of excellence, that's why!
14th February 2004, 05:01 PM
GlitchBall (http://www.levlhed.com/swf/GlitchBall.htm) (15mb swf)
14th February 2004, 07:31 PM
While I don't like to base my work around randomness (I like to be in control), there is something to be said for introducing elements of randomness in the creative process. A lot of 'great things' have been partially a result of an error/glitch.
In the site mentioned above, I like the image calles 'HESC2DRAUN4 SECONDARY OUTCOME' and could imagine wearing pants with this design.
15th February 2004, 12:29 AM
Why I said interesting?
because this guy (and probably a lot more) uses the things every developer wants out of his 'thing' (programer-software; electronics desiger- design,...). He forces the subjects to do, in a way he rapes them. They are not build for that, they have to be glitch less. Glitch is mostly considered as negative, bad designed,... But when you look at the link above, you'll see that it in fact can be considered positive also.
It's just the idea of going against the flow which attracted me in first place.
Maybe someone thinks this is :bullshit: but you have to consider that the outcome of the glitch is just the base of the total result. If you look to glichtes, they are not mathematical or geometric, like most fractals are, or most other 'abstract art'.
This is what attracts me to it. And like most other things of live: you like it or you don't.
De gustibus non disputandum est
15th February 2004, 09:33 AM
I'm all for the "happy accident" - this phenomenon will always jump up and surprise us, I'm still a little wary of anyone who seeks to contrive this though.
But as you rightly say - "De gustibus non disputandum est".
Nice to 'ave a bit o' culture rahnd 'ere somtimes!
15th February 2004, 06:57 PM
VJ Cinetik has been working a lot with digital glitches, video noise, analog interferences and the like. We have worked together quite a few times as a VJ team and I really loved to mix my very clean real-time digital animations with his own distorted analog feeds. Anyways, if he comes to a show in your city don't miss him and until then you can see his work on the EpsilonLab DVD (Audiovisualtherapy) : watch the first clip called Portable memory for which VJ Cinetik did the video track and Deadbeat the audio track. It's not his best work in my opinion but it does show one aspect of his video interferences research project.
19th February 2004, 10:06 PM
But is it work? Interesting imagery (well, some of it anyway) but whose work is it?
sure its work, who's work? thats an interesting one, i've always considerd the glitch work i do to be a colaboration between myself and my computer. I supply it with inputs it cant understand, it tries to interpret those inputs to something it does understand, and shows me something i would never have made, then i crop, colour, and edit it, so that i again find it comprehensible in some way...
then i show it to somebody else
the only thing I can come up with is to praise the person who sees the good stuff and posts it on a site, more of a curator than artist?
the artist presents you with his view of the world, if all he does is stick an image he finds interesting up on his glitch art website, he is placing it in the context of art and asking you to aknowledge its aesthetic value, something which i guess not that many [an increasing number] people do
Sorry - lots of questions I know!! Fascinated to hear other's views on this one.
well thats my slightly rambling / slightly incoherent answer
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