View Full Version : Opinions please
lichtspieler
10th April 2002, 07:25 PM
A Friend and i are currently working on making our first loops, but we need some opinions.
Here are the links:
http://www.lichtspieler.de/3tramstreifen.avi
http://www.lichtspieler.de/feuerklopfer_linienraster.avi
http://www.lichtspieler.de/quadratkugelfilm.avi
All are Divx coded
So, what do you think?
Lichtspieler
DocSavage
11th April 2002, 08:45 AM
First one was really cool, I'm always a sucker for transportation-related visuals. Second one was kinda wierd, not for my audience but I vj for prog house djs, so.... Third one was groovy too.
What did you use to make these?
Ryan
lichtspieler
18th April 2002, 05:06 PM
I used Adobe Premiere and After Effects for the first one, only Premiere for the second and the third only needs a regular editing programm for the loops on the cube and Maxon Chinema4D for the cube.
I have 74 downloads for the loops and only 1 comment even though there are 60 views to this thread, any more opinions would be apreciated (spelling??). I am also interested in negative opinions!
Lichtpieler
nocturnal
18th April 2002, 07:57 PM
I like the cube one (3rd) very cool. 1st one is little too static for my liking although the effect is cool. The 2nd one... ummmm dunno about that one ...
MoRpH
21st April 2002, 10:21 AM
Originally posted by lichtspieler
http://www.lichtspieler.de/3tramstreifen.avi
Hmmm mirrored roadways???? from a tram from the name i'm guessing..... hmmm I liked the 3 layered effect think it prolly would be more interesting with out the morroing though
http://www.lichtspieler.de/feuerklopfer_linienraster.avi[/QUOTE]
Intersting rhythmic movement is nice...... naked men and wired green clouds I dunno.... BTW are the lines a some sort of artifact or are they supposed to be there???
http://www.lichtspieler.de/quadratkugelfilm.avi
[/QUOTE]
Rotating 3d objects (even with video mapped) = *yawn*
zeist
21st April 2002, 09:53 PM
Originally posted by MoRpH
= *yawn*
ouch
hamageddon
21st April 2002, 10:01 PM
huolong and me liked the first one,
tho huo told me he would use pd/gem 4 stuff like this ;)
anyway .... the second one could be fun using vjamm
well the third.... i think i go with MoRpH on this one,
this kinda stuff's a bit overdone in the past, seen to much like this.
eXhale
21st April 2002, 10:15 PM
Haha no surprise here that Huo mentionned PD/GEM ;)
hamageddon
22nd April 2002, 01:17 AM
Originally posted by eXhale
Haha no surprise here that Huo mentionned PD/GEM ;)
sure ;) and after he's finished with emulating vjamm, i bet he's
taking on svd-1, because it's sooooo lame ;)
MoRpH
22nd April 2002, 02:11 AM
Originally posted by zeist
ouch
Hehehe.... maybe that sounded a bit harsh, but really that sort of thing has been completely done to death.
unjulation
22nd April 2002, 02:20 AM
personely i'd go with the green men as the outher two are relaying upon the efects to make them what they are, the men show an understanding of rythem and frame composure.
because of the sorce used for that one (men) you should look at the visual quility's that real film can express, rarther then geting to "digitl" with the loop.
you'd be serprised what you can do with "direct animation" and then digitising it, can be expensive, 8mm/16mm/35mm to video or straight to digitl.
worth checking out anyway.
isobrown
22nd April 2002, 10:52 AM
cool loops.
I love the first and the second one
I love the train loops (I agree with morph about the mirror effect)
I'm not into 3d so I cannot give any comment about 3rd loop.
many2
22nd April 2002, 03:49 PM
I really like the first one, too bad it's suffering from heavy compression. It is immersive and the lighting is interesting.
The second one is interesting but I'm sure it could be made shorter : it could loop at 1/4 its current lenght at least.
The third one is "deja vu" as some other said. You have to get pretty creative to make something new with a spinning 3d cube ;)
You should try Meimi, it's free and it would allow you to make similar effects in real-time fullscreen. Another application, M4, should also please you in the clips mapped on 3d surface area.
Many-2
lichtspieler
25th April 2002, 06:59 PM
Ok., thats the feedback i wanted. I don?t mind if it sounds harsch.
You are probably right 3D is overdone. We did some 3D stuff, most of that stuff doesn?t really look new. But i am not shure that 3D is generally overdone. If you look at www.einklang.de they have managed to create cool new 3D stuff in my opinion. If you follow the download button then in to the section "medium", click on "hier" and then download from "www.scene.org". You will find a programm that makes a cool 3D "loop".
I don?t think the tram should not be mirrored, the mirroring is what makes it harder to identify what it is at first glance.
The original files are in 720x576 resolution and with DV codec, so the quality is much better.
What ist pd/gem hamageddon?
Thanks for the feedback.
Lichtspieler
MoRpH
25th April 2002, 11:13 PM
Originally posted by lichtspieler
I don?t think the tram should not be mirrored, the mirroring is what makes it harder to identify what it is at first glance.
Harder to identify does not make a clip better/cooler/more interesting......
personally I try to avoid most mirroring/kaliedascoping and 3d as I think it looks dated and over done...... and frankly a little lame.... I have seen ppl pumping this same stuff out for years @ trance parties and its getting old... eg. all the mirrored tunnels etc, that you see on all the clips of american candy raver parties (sorry if this actually applies to any of my american based friends here on vjcentral).....
DocSavage
26th April 2002, 12:51 AM
I dunno, although I'll agree that it's about as clicheed as catching a boot while fishing, it's still a cool effect that does look good at raves. I've been at parties where the visuals were so out there that everyone was just left kinda scratching their heads.
It's like that thing from American Beauty when he has that videotape of the bag floating around in the breeze. In context it's the most beautiful thing you've ever seen. Up on a rave scene playing to pounding techno, it's just stupid.
I've got a bunch of other VJ's clips where I just scratch my head and wonder what the fuck they're thinking. The content is just so out there and unsuitable for raves.
Ryan
krezrock
26th April 2002, 03:21 AM
shouldn't interactivity with the crowd be our biggest concern? so why leave them in the dust with abstacts? live video feeds, switching, buffering can lead to big jump ups!!!
not to knock the content being reviewed here. just two different paths.
eXhale
26th April 2002, 06:25 AM
Originally posted by MoRpH
Harder to identify does not make a clip better/cooler/more interesting......
that's your opinion and it depends on what you're trying to achieve... if you want to put some meaning in your visuals, then you want the videos to be as clear as possible. if you want to do more abstract and psychedelic stuff then your videos should be as fucked up as possible to make sure that people will not associate them with something.
at the moment, i personnaly do a bit of both. i like to start with clear unmodified video samples and then modify them until they are not recognizable... :)
it doesn't matter if something has been overdone for years imo, you should not base your mix on a reaction of what other VJs are doing, just on what is most appropriate for you and for the crowd.
unjulation
26th April 2002, 11:16 AM
I'd go with X on this one,
the use of social and conceptual icons can be a incredably powerful thing.
but i feel this can be overdone and you have the problem of de-sensertisation to the iconic imagery,
so finding the balance, to me, between the abstract and the iconic is a very important aspect to my work.
but yes know you crowd.
MoRpH
26th April 2002, 03:33 PM
Hmmm yes my opinion as strangely is YOURS X :)
I wasn't actually commenting on wether it was relevant in just this particular case I was actually commenting on it prevalence in current video........ and stating that just because you get an otherwise average clip (not specifically this one) and apply a quad mirror (for example) does not automatically make it better/cooler/more interesting.... anyone with a PC/MAC/CVI can do that.... I think it more interesting to think about what your talking about and think of the material in relevance to your audience...... also don't presume, personally thats why I do anything like that in realtime cause the audience may hate it or love it (know most ppl I speek to here ahte that quad mirror trancey tunnel shit) so you can take or add as is necessary.
Also just to clarify I don't do "visuals with a meaning" or narrative..... but I also hate cheezy cliched psuedo-psychedelic mirroring that just serves to make everything samey and easily consumable to the e-tards too.
eXhale
26th April 2002, 03:38 PM
Hahaha I actually looooove the "quad mirror trancey tunnel" effect of Resolume :p :D :cool:
MoRpH
26th April 2002, 03:53 PM
hahahaha X. it can be fun @ first but after you have had a CVI/anthing else that can do it for a year or 2+ it get a tad on the boring side.......
Linus
10th June 2002, 11:10 AM
Originally posted by lichtspieler
If you look at www.einklang.de they have managed to create cool new 3D stuff in my opinion.
hi
did you mean
http://www.einklang.net
i now there german but the domain is .net :)
nice loops i think (my favorite is the tram movie)
rergards
Linus
lichtspieler
10th June 2002, 06:15 PM
ups,
yes, i meant einklang.net
Lichtpieler
murph
11th June 2002, 09:20 PM
Originally posted by MoRpH
personally I try to avoid most mirroring/kaliedascoping and 3d as I think it looks dated and over done...... and frankly a little lame.... I have seen ppl pumping this same stuff out for years @ trance parties and its getting old... eg. all the mirrored tunnels etc, that you see on all the clips of american candy raver parties (sorry if this actually applies to any of my american based friends here on vjcentral).....
Hehe, we do that kind of stuff, but I know what you mean Morph. I like to think we're doing different/new/more interesting stuff while still firmly in the psychadelic/abstract context, using lots of depth and lots of complexity, but not lots of trippy 3d tunnels. =]
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