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pseiko
2nd September 2003, 11:24 PM
Hello,
I like to produce some animations in different beat-styles and need to know what the most used BPM in audio is.
slow 60, middle 120, fast 180?

What is your experience or what would you need?

didj
3rd September 2003, 12:15 AM
I think that you should use a range between 120 t0 130 bpm because that rate is used for house music. in fact you should use from 125 to 130

robotfunk
3rd September 2003, 12:20 AM
Totally depends on the music

roughly:

dub/reggae 60-90 bpm
downtempo/chillout 90-120
house 120-140 bpm
techno 130-150 bpm
jungle 155-185 bpm
hardcore/gabber 160-200 bpm


133 bpm is the speed that the average human can dance the longest to without getting tired, and without stimulants.

vjrei
3rd September 2003, 03:01 AM
125 I would say.

For example, I was doing an animation where a sphere was rotating at 5 cycles each 30 sec. I had to do it later at 4 cycles to get an average speed.

If you are working under 30fps and divide that by 4 you get multiples of 7 frames average. That mean that each animation or transition should take that long to complete a period.

If you are working under 24 fps. Just use multiples or 3, 6, 12 frames.

Kriel
3rd September 2003, 04:06 AM
To get really trainspotting on the House side:

124-130: Soulful House, Uplifting House, Handbag House, Twisted House, Funky House, Progressive Beats
135: Tech House, Tough House, Progressive House
140: Hard House, Hard Beats

...all subject to the DJ and their style, of course.

kx

holly
3rd September 2003, 04:20 AM
Go Kriel, House Daddy!:D

I'm picturing that big Mad Scientist BPM dial with all the tempo levels lighting up as the arrow ticks over....
:jump: :jump2:

Kriel
3rd September 2003, 04:23 AM
:P

mondo
3rd September 2003, 05:32 AM
what about
acid house?

and not forgetting..
hectors house
:D

Lara
3rd September 2003, 05:49 AM
or my favourite . . . wendy house ;)

pseiko
3rd September 2003, 10:01 PM
Thanks.:P

zap25
3rd September 2003, 10:46 PM
This is all assuming one is VJ-ing to music that has a beat.

robotfunk
3rd September 2003, 11:12 PM
every music has a tempo, however wildly it may vary

vjpixylight
3rd September 2003, 11:24 PM
actually a BPM of 211 will produce waking hypnosis, if you want to really stimulate the ppl/punters out there...:D

k8eepants
4th September 2003, 04:06 AM
build your base as slow as possible then use a program that'll allow u to beat match live.... if the dj bother's to do it live, i figure it looks better to do the same....it's always on beat then. (and you're always up for a fall!)

robotfunk
4th September 2003, 04:10 AM
yeah all the time, its often nice to be close to original tempo of the footage tho

robotfunk
4th September 2003, 04:12 AM
erm that was a reply to your msg k8 "does noone beatmatch live" which you promptly deleted :/

wellREDman
4th September 2003, 04:23 AM
Originally posted by robotfunk



133 bpm is the speed that the average human can dance the longest to without getting tired, and without stimulants.

where does that fascinating fact come from?

robotfunk
4th September 2003, 04:45 AM
This is widely known amongst DJ's ... its also the reason why most dance tunes are around that tempo. In fact if you take the average of all the dance top 40 or what have you you probably end up at 133, funnily its the intricate tempo of a record player as well, if you make a loop on vinyl (locked groove) it will be 133 bpm.

Perhaps its heart related as well .. there is hardly any music above 190 bpm which is about the human heart rate limit. I do have a theory that your heart starts to sync to the beat if you are in the zone, but I haven't scientifically tested this

disassembler
4th September 2003, 04:57 AM
After a certain point in speed increase the beats start to slow down again. Same with slow bpm. If you continue to slow down a tone the speed will start to increase.

A single tone is both the fastest and slowest BPM possible.

k8eepants
4th September 2003, 09:54 AM
Originally posted by robotfunk
erm that was a reply to your msg k8 "does noone beatmatch live" which you promptly deleted :/
yep, deleted it cos i was thinking/typing and realised i've seen plenty people beat match live so it was a daft comment....it can be good to keep to original speed, which is why i prefer doing it live cos u can halve or quarter tempo it and still be in synch..... i just prefer the playing live to tweaking at home cos it's what i'm best at at the moment.

pseiko
5th September 2003, 04:17 AM
Thanks for your comments. I don't want to make animations for every single bpm-step.
This is the live job.
But if I do 180 bmp, it won't look smooth if you slow it down on 60.
I will do two or three speed variations with dancing pupets, animated frame after frame.

Fuck off dancing girls, here comes the dancing He-Man:jump2:

zap25
14th October 2003, 04:55 AM
Originally posted by robotfunk
every music has a tempo, however wildly it may vary

Whoa, completely missed that one.

Music does not necessarily have a tempo. Tempo means there's repetition of sorts. A beat or measure has to be repeated at least once.

Chimes in the wind for example is a form of music, but it has no beat... the chimes move quite randomly and therefore the music it generates has no beat.

But I guess it all just depends on how one defines music. If you consider a tempo or beat a requirement for music then no beat means no music.

sleepytom
14th October 2003, 05:20 AM
genaraly its better to make things at a slow speed and then speed them up in your vj software - this gives you more frames so if you have to play the loop slowly (or you want it to loop every two bars) then it won't go too jerkey

robotfunk
14th October 2003, 07:25 AM
Originally posted by zap25
Whoa, completely missed that one.

Music does not necessarily have a tempo. Tempo means there's repetition of sorts. A beat or measure has to be repeated at least once.

Chimes in the wind for example is a form of music, but it has no beat... the chimes move quite randomly and therefore the music it generates has no beat.

But I guess it all just depends on how one defines music. If you consider a tempo or beat a requirement for music then no beat means no music.

Ok now we move into the discussion 'what is music'. This subject was discussed a lot when I studied music technology, the most useful (or least useless) definion was 'organized sound'.

Every two succesive sounds have a temporal distance, and therefore a rhythm and tempo, however chaotic, or rather complex it may vary. It doesnt have to be percussive to have rhythm. So the only music that doesnt have a tempo or rhythm, is music that consists of either 0 or 1 notes. Both are rather rare, despite the work of John Cage and that of a plethora of drone artists, even they seldomly use just one note.