View Full Version : text in VisualJockey prt II
VideoChiel
28th April 2003, 10:47 AM
heya all,
I've got this problem with VJo3,5 and I can't get figured out what's the best so I ask you :)
I'm working lots with VJo and got figured out how I can get text (or acctually a picture with text) in my picture loader etc.etc.etc.
But yesterday when working live I noticed that the images I make in PSP8 wich are saved as .tga files(I thought it was the best quality....) are really sloppy when projected on the wall *note here, the wall wich I use as a screen is 4,5 m wide & 3,5 m high*
Can any of u tell me what format is the absolute best quality for 'text images' and of course is also suported by VJo?
I know it shouldn't be that hard but I've tried some formats wich really sucked...(eh...tiff,jpeg,gif,wmf I had to little time to try more...)
As always ahead a big *thank you* for the answer& keep up the good work!
grtz.
Chiel
holly
28th April 2003, 11:24 AM
I've got no experience with VJo, but obviously first comes .swf or some other vector format (does it not handle FLASH?). After that it all depends on your resolution. Try a larger res original like maybe 800*600 or even higher?
wellREDman
28th April 2003, 12:30 PM
vjo does handle swfs but if yr after text stuff try petewardens text plugin, puts text in directly with on the fly parameters so you dont even have to muck about with pictures
thomase
28th April 2003, 01:00 PM
when I tried this, i couldn't change colors.... :( but this was in 3.2
now thinking, I haven't really tred after re-installing :confused:
By the way: I used a logo which was just text with a drop shadow he other day (created in photoshop). it was a jpg in high quality and it looked good (at least on the monitor, I don't have a beamer... But have you checked if your engine is configured properly (resolution, quality settings)?
many2
28th April 2003, 04:47 PM
some ideas :
* Make sure the image you are using has the same resolution as your output. If not, you can either change your image or use effects (like Big Input or Multilayer) to get the resolution you want.
* If you are rendering at small resolutions (like 320x240 or 400x300) then you could change the rendering options (file > configure > engine) and set it to twice the resolution you are using. The idea is add a "smooth" effect node under branches you want to render at smaller resolutions (this will keep the same framerate as before) and let your text render at the higher resolution (without the smooth). Most of my vJo compositions are using a combination of full-resolution (800x600), quarter screen (400x300), and even smaller (200x150) resolution for things like masks.
* about image format there is a distinction to be made between lossless compression and normal compression. Lossless compression (like TGA and PNG) compress the information but won't change the image at all : each pixel from the compressed image is identical to the corresponding pixel on the original image. Other compression schemes (like JPG, GIF) will change the image so that it takes even less space but the resulting picture will be an approximation of the original image. Keep this in mind. Personnally, all my still pictures are stored in PNG format, a lossless compressor.
Finally, you should know that BMP images are "uncompressed" : this means that for each pixel you have 3 values (RGB) and they are stored sequentially in the file. You should never use BMP files : the quality is perfect (just as TGA or PNG) but the filesize is really really big.
I hope this helps,
Many-2
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