View Full Version : 2 laptops + 2 projectors = 15 screens
10th May 2007, 11:58 PM
Just did a gig last night in Brighton using my custom multi-screen software. Thought you might like to get an idea of the results:
11th May 2007, 01:46 AM
What the software did different? I can't actually tell.
11th May 2007, 08:50 AM
read the report on his wesbite rei, it makes it clear.
thats really cool bigfug, i've not heard of anyone doing that sort of thing like that before, i mean sure, running lots of little screens is nothing new, but being able to do it from one projector and just arrange white patches on the wall is genius!
11th May 2007, 01:08 PM
Great work, looks awesome, specialy when I read you only used 2 projectors!!
Can you provide some info about PatchBox? googling is only learning me nice ways to create thumbnails for webpages ;)
Also sweet to know that VJ Spank actualy is nice in real life!! :P
14th May 2007, 02:37 PM
yeah it looked *really* fucking nice, watching Bigfug setup was fascinating in itself, the PatchBox system looked extremely simple to use, Alex was literally drawing little boxes on the walls and then video appeared in them.
Extremely cool and very I-want-one-of-those-and-I-want-it-now.
>> Also sweet to know that VJ Spank actualy is nice in real life!!
arf! keep it under your hat :devilwink
14th May 2007, 07:59 PM
I work with 2 laptops and 2 projectors, i have two asus dual core, 1gb ram,...
Please tell me if PatchBox is some kind of software for windows that i can do that thing. Really impressive and really nice because don't destroy the ambient, create it :)
And i have some problem two put a nice image in the projectors.
By the way the projectors are 2 Toshiba TDP S80 ^^
14th May 2007, 08:25 PM
looks like an interesting alternative to the hexagon system, does it differ much? i used that the other day and found it truly liberting to escape from the "standard format". non conventional projection systems rule!
*edited as i didnt mean THE hex patch*
17th May 2007, 10:16 PM
Just posted up a screen shot from the latest build of PatchBox here (http://www.bigfug.com).
More info: Written in C++ and OpenGL. A quick feature list for v1.0 (actually it's PatchBox v2.0, but who's counting):
- Fast LUA scripted OpenGL render engine
- Supports any number of physical video outputs, and designed to take full advantage of Dual or Triple head display adapters
- Full range of 7/14 bit MIDI controllers supported, and it reads MIDI clock signals, SMPTE time, and MSC
- 3DS and MS3D (Milkshape) model loaders
- PNG (with full alpha support)/JPG/GIF/BMP/etc image loader
- Swap textures on the fly
- Supports my video streaming plugins so you can take the output from your favourite VJ software and turn it into textures in real-time for high resolution output
- Multi-threaded to take advantage of multiple processors and/or multi-core
- Interactive virtual screen module allowing you to draw 'screens' on architecture, group them together in various configurations, and then apply textures to them with masking or whatever other OpenGL features take your fancy.
31st May 2007, 02:45 AM
Can you explain me how does it work?
I have WinXP, Resolume as software and the projector is a Toshiba TDP S80
1st June 2007, 08:04 AM
well impressed with the concept and the fact that you made it happen!
Is this the same patchbox that I've tried to use in the past to capture openGL generated images and transmit them via IP? if so then it's time I re-visited this (currently I'm receiving the high res' images from my openGL app' via low res' video capture card into resolume, but it's a rubbish solution).
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