View Full Version : Machinima
HuoLong
2nd May 2002, 03:38 PM
i KNEW you can use games more than just for playing...
and now i found this (didnt now it had a "name")
http://machinima.com/Whatis/intromach.shtml
....
http://www.strangecompany.org/lfpmain.htm
....
i post more when i find something interesting...
many2
2nd May 2002, 04:49 PM
Last year I attended a lecture on the subject of machinima during my annual trip to the Games Developper Conference in San Jose. It was pretty interesting and a lot of the content from the lecture has since been put on the gamasutra website, which is somewhat associated with the GDC. Here are some links to good articles :
http://www.gamasutra.com/features/20000930/hancock_01.htm
http://www.gamasutra.com/features/20001006/hancock_01.htm
http://www.gamasutra.com/features/20020401/hancock_01.htm
Many-2
HuoLong
2nd May 2002, 05:32 PM
thnx 4 the linx, but WAY 2 much blah blah. know any links 2 something i can actually see ?
can't find anything VISUAL that would be as good as those blah blahs...
well, better do it my self. gonna test quake...
(hmm, motion capture for quake models)
Meierhans
6th May 2002, 01:26 PM
well, better do it my self. gonna test quake... (hmm, motion capture for quake models)
I found this page long time ago, when I tried to find a way to change cam position and cut quake3 demos.
I`m also very interested in motion capture stuff (since i found Geeware...)
The Problem with Machinima: Where is the software that enables me to do so? There are only stuff for other engines & dead links for quake3. Also there is nothing like: Quake3 movie studio, only a freecam, that does not work with anything over ver 1.17.....
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