View Full Version : Audio Track
disassembler
12th December 2005, 07:34 PM
>>>>>>>>>>>CLICKS and LISTENS>>>>>>>>>>>> (http://www.dis-assembly.com/Bonard.mp3)
Live mix
woj
14th December 2005, 03:48 PM
:cool: Very nice! and strangely relaxing... What sofwtware/hardware you use to make this?
You should post this type of stuff on kvraudio.com's forum, great place for music creation - experimental or otherwise.
WoJ
holly
14th December 2005, 03:51 PM
:D good stuff! Like dropping a box of springs down the stairs!
Lucidhouse
15th December 2005, 10:56 AM
now, you need to just add visuals!
[would be good to see how you interpret the soundz]
.
disassembler
15th December 2005, 02:39 PM
Originally posted by woj
:cool: Very nice! and strangely relaxing... What sofwtware/hardware you use to make this?
I used Reaktor to make the track.
Originally posted by Lucidhouse
now, you need to just add visuals!
[would be good to see how you interpret the soundz]
Working on the viddy, I'll post as its built.
Here is another track, and the beginning work on the visual. I will be adding long insect like legs with highheals and wetness.
>>>>>>>>>>>>>>>>CLicks>>>>>>>>>>>>>>>>>>> (http://www.dis-assembly.com/heartfailure.mp3) http://www.dis-assembly.com/meatCUTlet.jpg
matthecat
15th December 2005, 05:07 PM
i'm feeline that 2nd track ;)
proper :D
if u dont mind.. some constructive crit: unless its like that on purpose for sharing / web reasons its a great noise but u need to do some work on production imo / play with the levels a bit more.
normalising the track in cool edit makes loads of difference, i'd also highly highly recomend iZotope Ozone 3 (http://www.izotope.com/products/audio/ozone/) for a pretty fecking decent s/w mastering solution
looking fwd to more :)
disassembler
15th December 2005, 05:36 PM
Thanks Matt.
Crits are always welcome.
I do need to tweak the levels, no doubt, compressor being added to Reaktor patch.
Always learning.
many2
15th December 2005, 09:13 PM
I really like the picture you posted for the second track. I'd like to know more about how you created it and how you will animate it if you don't mind sharing your tricks. I suppose it's done in 3d with displacement mappings, but I could be wrong.
Lucidhouse
16th December 2005, 08:41 AM
Originally posted by disassembler
Here is another track, and the beginning work on the visual. I will be adding long insect like legs with highheals and wetness.
>>>>>>>>>>>>>>>>CLicks>>>>>>>>>>>>>>>>>>> (http://www.dis-assembly.com/heartfailure.mp3)
That's some gritty, grimy, deep and dark shit! Looking forward to the vid...
.
disassembler
16th December 2005, 02:02 PM
Originally posted by many2
I really like the picture you posted for the second track. I'd like to know more about how you created it and how you will animate it if you don't mind sharing your tricks. I suppose it's done in 3d with displacement mappings, but I could be wrong.
You are correct in assuming the distortion is created by using a displacement modifier with a bitmap loaded.
I use the mental ray renderer using a 3d point lighting setup and skylight solution, paired with a Fast SSS skin shader. Exposure set to Logarithmic and final gathering turned on. In addtion to a straight render I also output a dirtmap and used the multiply blend mode within photoshop to fill in the cracks with dirt.
To animate it I will create a custom rig using standard max bones. The bones will animated using soft IK.
>>>>>>>>>>Soft IK example>>>>>>>>>>> (http://www.maxon.net/pages/products/c4d/modules/mocca/movie_softik_dino.html)
disassembler
16th December 2005, 02:13 PM
Originally posted by Lucidhouse
That's some gritty, grimy, deep and dark shit! Looking forward to the vid...
.
http://www.azbettaheads.com/_borders/Killer_Attack_Dog.jpg
many2
16th December 2005, 02:28 PM
soft IK is cool ! Since the example was on the Maxon website, I suppose you are using Cinema4d. I will look into 3ds max to see how I can replicate that type of IK.
disassembler
16th December 2005, 02:38 PM
Actually I use 3ds max, but this was a fast and easy example of the idea.
To replicate it using 3ds max, I use two dummy objects where one is parented to the other. Then I apply a spring constraint to the the child. Then depending on the ik solution applied you either link or use the look at constraint to get the bones to follow the dummies.
VisionsUnleashed
16th December 2005, 09:08 PM
Cool, the visuals are looking very interesting. Fast sss is nice to work with too, especially compared to more brute force sss. The displaced spikes should look really interesting as the overall shape changes, like spines they will ripple as the skin moves around. Is the displacement map itself going to be animated?
I look forward to seeing the results! :yep:
xenite
20th December 2005, 05:48 PM
Have you ever tried spline based IK in 3ds max? That is what I have been using to do somthing simmilar. You could stack it with a lattice deformer for some extra fun.
Having certain area seem more dense or rigid than others would add an interesting layer to this thing animated.
--HS
disassembler
12th January 2006, 05:55 PM
New Track.
http://www.dis-assembly.com/chokalockii.mp3
complexvisuals
12th January 2006, 06:07 PM
I must be getting old
matthecat
12th January 2006, 10:34 PM
I must be getting old
yup :D
ps. nice noises dis.. keep it coming :drums:
disassembler
18th January 2006, 05:09 AM
New Character, ment to go with the tracks.
http://myspace-366.vo.llnwd.net/00436/66/31/436351366_l.jpg
many2
18th January 2006, 11:50 AM
Wonderful !
disassembler
18th January 2006, 11:47 PM
:cheers:
Thanks Many.
disassembler
10th March 2006, 04:39 PM
Focusing heavily on audio production these days.
New Audio sketch.
http://www.dis-assembly.com/ELco.mp3
disassembler
14th March 2006, 05:06 PM
Update to that last track.
http://www.dis-assembly.com/ELcoLUV.mp3
disassembler
18th April 2006, 06:11 PM
infectory.......
http://www.dis-assembly.com/infectory.mp3
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.