View Full Version : Slowing down footage
syzygy
17th December 2002, 06:28 PM
Anyone got any good tips for slowing down existing footage?
What I'm trying to do is slow some material down while disguising the loss in frame rate.
I'm wondering whether there is a way to interpolate additional frames inbetween the existing ones to create a smoother motion (sort of like morphing between the frames)
Any ideas?
Dan.
(SyZyGy Visuals)
krezrock
17th December 2002, 06:40 PM
most editing apps have a frame blending option. this puts a ghost image between existing frames. helps a little but not that great.
i haven't messed with it yet but the twixtor (http://www.revisionfx.com/rstwixtor.htm) plugin may be the way to go.
lichtspieler
17th December 2002, 07:13 PM
You could also try
DynaPel SlowMotion
http://www.dynapel.de
but i haven't tried it myself.
holly
17th December 2002, 07:25 PM
AfterEffects does a really good job at slowing down video. You can choose to frameblend or not (sometimes it looks softer) and you have a lot of control over the time (percentage of original, number of frames, etc). There is also a plug-in for AE called Twixtor (http://www.revisionfx.com/rstwixtor.htm).
On Mac there is also a program called MY TIME that lets you change the frame rate of a Quicktime, I think.
Primebase3
17th December 2002, 08:42 PM
twixtor ...hmm try that one to... speaking about time control does anybody know how to "freeze" a particle sytem ?? I've seen a movie "clockstoppers" which looked fantastic : they slowed down time and if you walked passed someone pouring water in it would move in super slow motion...want to make a test for a looong time..got a idea if it works I'll make a test!
ps: now these are the threads that rock!
erikm
17th December 2002, 09:29 PM
once i used ReTimer from realviz, totally cool.
http://www.realviz.com/products/rt/index.php
holly
17th December 2002, 10:37 PM
To freeze time in a render I guess you could set up several animations with the last keyframe of one animation being the first of the next. The camera could make those nice "bullet time" wrap-arounds. To change time each animation could be created with a different frame rate.... Then edited together to playback as one file (with the standard framerate). That would work for the camera, but would it work for the particle system? hmmmm....
Primebase3
18th December 2002, 09:15 AM
thanks for the help : but that 's not the problem :( : in 3d studiomax I tried to make some rain with a particle system..no problem ..but one frame of the rain loooked so good with 1 frame of a 360degree-ish shot footage I wanted to have just that...the problem was I couldn't just "freeze" my particle system to have just that... :(
.hmmz I'll keep trying : if anybody has some tips let me know
Special Effects For Reference
1. The Matrix (no surprise there really)
2.Clockstoppers
3. POD and the video "alive"
many2
18th December 2002, 05:47 PM
Here is the solution to your problem :
Place your timeline to the frame where the particles are looking the way you want.
Select the Snapshot tool
Chose "snapshot - single"
Clone method "mesh"
That's it, you now have a new non-animated "snapshot" model of the particles at that particular frame.
All you have to do now is hide this "snapshot model" until you comme up to the desired frame, then hide the particle system and show the snapshot model for the duration of your Matrix camera movement, and then you can hide it again, show the particle system and let the whole animation finish.
Don't be afraid to ask me if you need further help.
Many-2
wellREDman
18th December 2002, 06:54 PM
the matrix effect was more than just the multiple cam triggering, for that supersmooth movement, between each frame of video they has several frames of 3d cgi models of the actors which they mapped the video of the preceding frames onto as textures therefore creating lots of inbetween frames that padded out the timeslice stuff (which is really only suitable for stills without the above tweaking)
disassembler
18th December 2002, 09:57 PM
Twixtor.
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